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Authors: Steve Wheeler

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Burnt Ice (53 page)

BOOK: Burnt Ice
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7.
             
The Games
Board retains the right to end any Conflict by use of its own armed group known
as the Expeditors, should any individual, unit, battalion or army group break
the rules of engagement as judged by the Adjudicators.

 

8.
             
All power
in decision-making by the Games Board is vested in the board by the Governing
Bodies of the Known Civilised Societies (the Administration). All decisions
made by the Games Board officials, Adjudicators and Expeditors are final and
deemed above reproach. The Games Board cannot be held responsible for loss or
destruction of any materials or personnel.

 

9.
             
Death of
any participant is to be avoided at all costs. All personnel in any approved
Conflict are responsible for ensuring that their individual Soul Savers are
backed up at approved Safe Points prior to any Conflict. Adjudicators will
award ‘Re-Life’ costs against any individual or group, as they see fit.

 

10.
         
AI
individuals are to ensure their own backups and reanimation in whatever form
they choose at their own discretion, should they see fit to take part in any
Conflict.

 

11.
         
It is
expressly forbidden to involve, in any way, the local civilian population in
any approved Conflict unless they, as individuals, sign an approval with the
Games Board, in which case they will then be deemed combatants with all the
rights, remuneration and responsibilities that such a designation entails.

 

12.
         
Weapons
of Mass Destruction are only to be used with the express approval of the
Planetary Director of the Games Board. Nuclear weapons whose timed radioactive
half-life exceeds one orbit of the nearest sun to the planet on which the
weapons are deployed, are expressly forbidden.

 

13.
         
Weapons
which alter the genetic structure of any recognised biological group are
expressly forbidden.

 

14.
         
All air, sea
and land warcraft must employ power systems that, as a main component, use a
pressurised gas system to either drive turbines or act as electrical
generators. Any power system that employs a flammable liquid as part of its
power generation will require the express approval of the Planetary Director of
the Games Board prior to deployment. Units utilising water cracker technologies
will be given the most favourable status and immediate approval. Units using
systems deemed archaic, or any technology that is over 200 years old in design,
will also be given favoured status. Such units are able to have no greater than
a ten per cent advanced technology input unless that advanced technology is the
water cracker type.

 

15.
         
Orbiting
weapons platforms are forbidden as are all Orbital Surveillance Systems.

 

16.
         
Aircraft
and drones used for battlefield surveillance must be unarmed.

 

17.
         
All
aircraft and flying craft of any description are speed restricted to that of
the local speed of sound. Their range, on a single supply of fuel or power
cell, must not exceed 1000 kilometres. Their maximum combat ceiling is
restricted to 5000 metres.

 

18.
         
Antigravity
craft of any description and devices are approved with the acknowledged
restrictions of aircraft, land- and watercraft.

 

19.
         
Watercraft
of any description are not to exceed 10,000 metric tonnes dry weight. No ship
is to exceed a speed of 350 kilometres per hour, or to carry any armament of
any description exceeding 300mm diameter for ammunition size. The maximum fuel
allowance of any watercraft of either surface or submersible description is
seven standard days at full power. Maximum depth allowable for any form of
submersible is 100 standard metres.

 

20.
         
Land
vehicles, including armoured fighting vehicles, are not to exceed a dry weight
of 100 metric tonnes, must not exceed 120 kilometres per hour speed or carry a
weapon of any description which exceeds 150mm in diameter and two metres in
length. The maximum fuel endurance at full power must not exceed sixteen
standard hours.

 

21.
         
All
communication systems for the Conflict must be by way of standard frequency
modulated radio with a maximum range of 200 kilometres.

 

22.
         
Capture
and use of any opposition’s personnel and equipment is allowed at any time.
Ownership considerations will be judged at the termination of the Conflict.
Personnel are to be given the opportunity to switch sides, should such
occasions as a rout occur, as judged by the Conflict Marketing Unit. All ranks,
pay rates and bonus considerations must remain in place. Any individual or unit
which attempts to change sides without the express approval of the Conflict
Marketing Unit can be judged as hostile by all sides and removed from the
battlefield pending penalties.

 

23.
         
No
battlefield recording by video or audio is to be made by any member of the
Conflict. This is the express concern of the Games Board and its production
wing, the Conflict Marketing Unit. All images, recordings, surveillance images
and satellite images are the property of the Conflict Marketing Unit. Once the
battle timings have commenced all personnel involved in the Conflict can be
recorded by the agents of the Conflict Marketing Unit at any time and in
whatever circumstances the agent deems to be of marketable interest.

 

24.
         
It is
expressly forbidden for any member of any side of a Conflict to interfere with
or hinder any recording agent of the Conflict Marketing Unit, in whatever
action they are performing. All planned actions in the Conflict, at all levels,
must be made available to the recording agents, who can then record any actions
of interest. All personnel involved in the Conflict are required to advise the
agents of anything noteworthy or interesting of which the agents are not aware.
The recording agents (with the approval of the local agent of the Games Board)
can require the set battle, as notified, to be fought again if it is found some
action or actions were particularly noteworthy and the recordings of such were
not deemed satisfactory by the unit editor. Should such occur, the Conflict
Marketing Unit is to carry the cost of weapons repairs and additional issuing
of ammunitions, transportation and specific briefings of new combatants. Should
any action of any members of the Conflict have caused the requirement of the
re-recording, then costs will be awarded accordingly, as decided by an
Adjudicator of the Games Board.

 

25.
         
All
members of any acknowledged Conflict are required to actively pursue, capture
or, at very least, immediately report any non-sanctioned weapons ammunition,
arms dump, supplier or manufacturer of non-sanctioned weapons to the nearest
member or agent of the Games Board. Death of any known, non-approved arms
manufacturer, supplier or dealer is sanctioned. Bounties for the proven death
or capture of such individuals are immediately payable to the approved
individuals concerned by the Conflict Marketing Unit.

 

Penalties

 

Members,
agents and direct employees of the Games Board, and its marketing,
intelligence, weapons and enforcement components, are charged under these
articles to enforce the will and requirements of the Games Board at all times.
Penalties from minor monetary fines up to and including total death can be
awarded by any member agent or direct employee of the Games Board, acting in
conjunction with two other members of the Games Board, as long as those
individuals are from different wings of the Games Board.

 

Right of Appeal

 

This
right will only be awarded if there occurs a possible consideration of a
difference of opinion, between at least three or more assigned members of the
Games Board or its
agents, at the time of any specific incident to which a
penalty is about to be awarded.

 

Penalties are as follows:

 

o
  
Deduction of individual’s daily
pay.

 

o
  
Forfeiture of any or all specific
battle bonuses.

 

o
  
Forfeiture of Recognition.

 

o
  
Forfeiture of Equipment.

 

o
  
Forfeiture of Rank.

 

o
  
Forfeiture of Battle Rights.

 

o
  
Forfeiture of Freedom.

 

o
  
Forfeiture of all unit assets
both collectively and privately owned.

 

o
  
Forfeiture of Re-Life as paid for
by the Conflict Agreement Insurance.

 

o
  
Forfeiture of Current Life.

 

o
  
Complete and Total Death.

 

 

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