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Authors: Helen Lowe

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Huern:
a Son of Blood and third child to the Earl of Blood; full brother to Kharalthor, Hatha, Liankhara, Sardonya,
and Anvin; half brother to Parannis and Sarein; also half brother to Myrathis

Huntmaster:
master of the Hunt of Mayanne

Hunt of Mayanne:
wild power that dwells beyond the Gate of Dreams; also “the Hunt”

Hur:
House of Adamant watchtower commander

Hurulth:
god of death, one of the Derai's Nine Gods, also
the Silent God

Hurulth'
s Hall:
a temple of Hurulth; also where Derai believe souls go after death

Hylcarian:
formerly Golden Fire of the House of Night

Ij:
the Golden, greatest city of the River

Ijir:
main river of the lands known as the River

Ijiri:
a person or thing native to Ij

Ilai:
Liankhara of Blood's retainer, assigned to Myrathis

Ilkerineth:
a leader of the Darksworn, Prince of Lightning

Iluthys:
formerly Golden Fire of the House of Peace

immune:
those immune to the effects of magic

Impassable Range:
part of the Wall of Night, separates the Sea Keep from Morning

Imuln:
Mother Goddess of the Southern Realms; also
Imulun
on the River

Innor:
Night honor guard in Garan's eight-unit

Iriellirin:
formerly Golden Fire of the House of Stars

Iriseult:
last leader of the Second Line of Fire

Ise:
duenna and former governess to Myrathis; also Mistress Ise

Ishnapur:
fabled empire in the south of Haarth, borders the great deserts

Jad:
eight-leader in the Earl of Blood's Honor Guard

Jaransor:
hill range west of Gray Lands; also J'ara Ensor

Jaras:
House of Blood honor guard in Jad's eight-unit

Jarna:
Emerian knight, trained at Normarch

Jehane Mor:
herald of the Guild, from the River's Terebanth Guild House

Jhainarian:
people hailing from Jhaine

Jhaine:
land in the Southern Realms of Haarth

Jharin:
Darkswarm adept, sworn to the sorcerer Nirn

Kair:
House of Fire cavalry commander

Kalan:
friend of Malian, born to the House of Blood

Kamioriol:
formerly the Golden Fire of the House of the Rose

Kan:
one of the three gods of Haarth's Southern Realms; also Karn

Kara:
Faro's mother, now deceased; also Kara Armorer

Keep of Bells:
principal stronghold of the House of Peace

Keep of Stone:
principal stronghold of the House of Adamant

Keep of Winds:
principal stronghold of the House of Night

Kelmé:
child prince from the early history of Ar

Kelyr:
House of Swords warrior, companion to Orth

Kerem the Dark Handed:
ancient hero of the Derai

Keron:
Night honor guard in Garan's eight-unit

Khar:
nom-de-guerre adopted by Kalan

Kharalth:
Battle Goddess, one of the Nine Gods of the Derai.

Kharalthor:
Battlemaster and Heir of Blood; twin to Hatha, and full brother to Huern, Liankhara, Sardonya, and Anvin; half brother to Parannis and Sarein; also half brother to Myrathis

Khelor:
last leader of the First Line of Fire; also
Prince of Fire

Kion:
physician to the Sea envoy, Nimor

Kiyan:
First to Queen Zharaan of Jhaine in the years after the Cataclysm

Kolthis:
Red Keep guard, serves Huern

Koris:
Sea House marine in Nimor's escort

Kylin:
attendant to Myrathis

Kyr:
Night honor guard, died in Jaransor six years before

Laer:
weatherworker on the
Che'Ryl-g-Raham

Lady Mouse:
nickname for Myrathis of Blood; see also
Myr

Lady of Grace:
archaic Derai title

Lady of Ways:
see
Nuithe

language of blood:
a magic of Jhaine, also known as the
Language of Imuln

Lathayra:
land in the Southern Realms of Haarth

Lawr:
Night honor guard in Garan's eight-unit

Ler:
Sea House marine, in Nimor's escort

Leti:
innkeeper's daughter at Grayharbor's Anchor inn

Liad:
Star knight and farspeaker; also Liadinath

Liankhara:
a Daughter of Blood and spymaster; fourth child of the Earl of Blood; full sister to Kharalthor, Hatha, Huern, Sardonya, and Anvin; half sister to Parannis and Sarein; also half sister to Myrathis

Liannar:
second-in-command of the Patrol

Lightning:
one of the three nations of the Sworn

Lira:
Night honor guard, died in Jaransor six years before

Little Pass:
secondary pass into Emer, crosses to/from Aeris

Liy:
page to Bajan of Bronze Hold

Long Pass:
main pass between Emer and the River

Lord Captain:
commander of the Patrol

Lord Falk:
Castellan of Emer's Northern March

Lost, the:
Derai with old powers who have fled the Wall of Night

Machys:
House of Blood honor guard in Jad's eight-unit

Madder:
Kalan's red roan warhorse, a gift from Jarna

Madness:
condition associated with Jaransor, which affects Derai

maelstrom:
Sworn name for the Swarm of Dark

Malar:
House of Swords warrior, companion to Orth

Malian:
only child of the Earl of the House of Night; also
Heir of Night
, the
Child of Night,
and
Chosen of Mhaelanar

Malisande:
friend to Ghiselaine of Ormond, killed by a shapechanger

march:
a border territory of Emer

Marlinspike:
Grayharbor inn

Matter of Kin and Blood:
matter of great importance, usually life or House-threatening, that concerns the Blood of a Derai House; alternately Matter of Blood

Maurid:
collective name the Red Keep wyr hounds give themselves

Mayanne:
one of the Nine Gods of the Derai

Mayaraní:
Lady Mayaraní of the Rose, deceased mother to Myrathis

Meraun:
the Healer, one of the Nine Gods of the Derai

messenger horses:
horses, usually black, belonging to the Derai messenger corps; famed for their endurance and speed

Meya:
attendant to Ise

Mhaelanar:
the Defender (or Defender of Heaven), one of the Nine Gods of the Derai, also called the Shield of the Derai

Midsummer:
Emerian summer solstice festival

mindspeech:
communicating directly from mind to mind, an old Derai power

moon-bright helm:
see
Nhenir

Morin:
Night honor guard in Asantir's escort

Morning:
see
House of Morning

Murn:
secretary to the Sea envoy

Myr:
see
Myrathis

Myrathis:
a Daughter of Blood, ninth and youngest child of the Earl of Blood; also
Myr; Lady Mouse

Myron:
candlemaker's apprentice in Grayharbor

Nagoy:
Count of the Rose over four hundred years before

Nai:
House of Blood wagoner

Nalin:
sergeant in the Earl of Blood's Honor Guard

Namath:
Sea House marine

Narn:
leads the House of Blood's Bronze Hold

nation:
the three nations of the Darksworn: Fire, Lightning, and Sun

navigator:
commander of a Sea House ship

Nerion:
Malian's mother, the Earl of Night's former wife

Nerith:
of the Sea Keep: Nerion's mother; Malian's grandmother

Nerys:
Night honor guard in Garan's eight-unit

New Keep:
the newer, inhabited stronghold of the Keep of Winds

Nhairin:
former High Steward of the Keep of Winds

Nhal:
House of Blood honor guard in Jad's eight-unit

Nhenir:
magical helm of the hero Yorindesarinen; also
moon-bright helm

Nherenor:
Darksworn envoy, killed in Emer; son of Ilkerineth and Nuithe

Night:
see
House of Night

Night Mare:
Swarm demon

Night of Death:
peace feast at the end of the Derai civil war, which turned into another slaughter and culminated in the loss of the Golden Fire

Nimor:
Sea House envoy to Myrathis's Honor Contest and wedding

Nindorith:
Darksworn Ascendant, most closely associated with Lightning

Nine Gods:
the nine gods of the Derai: Hurulth, Kharalth, Mayanne, Meraun, Mhaelanar, Ornorith, Tawr, Terennin, and Thiandriath

Nine Houses:
nine Houses of the Derai Alliance

Nirn:
Darksworn sorcerer, kinsman to Aranraith and Emuun

Normarch:
stronghold of the Castellan of Emer's Northern March

northerner:
Haarth term for a Derai

Northern March:
border region of Emer

Nuithe:
“dark heart” in the old Sworn tongue; Ilkerineth's wife and Nherenor's mother; also
Lady of Ways

Oakward:
secret society in Emer, said to resist evil

Oath Hold:
fortress of the House of Blood; its leaders are maternal kin to Parannis and Sarein

Oath, the:
see
Blood Oath

Old Alth:
senior wyr pack handler in the Red Keep

Old Earl:
Earl Tasarion of Night's father; Malian's grandfather

Old Empire:
empire said to have existed prior to the Derai arrival on Haarth, which stretched from Jaransor to Ishnapur

Old Keep:
original Keep of Winds, now abandoned

One, the:
prophesied hero who will come to unite the Derai and defeat the Swarm, predicted to be born of the Blood of the Houses of Night and Stars; see also
Chosen of Mhaelanar

Onnorin:
granddaughter of the Earl of Adamant; First Kinswoman to Rook

opener of ways:
a class of adept

Orcis:
warrior-priestess of the House of Adamant, Second to Torlun

Oriflame:
standard of the Storm Spears

Ornorith:
“of the Two Faces,” the Derai Goddess of Luck; depicted as having two masked faces looking in opposite directions

Orriyn:
Darksworn facestealer, died on Emer's Northern March; coterie-sister to Rhike and Gervon; see also
Selia

Orth:
warrior of the House of Swords

outsider:
Derai term for anyone non-Derai

Palla:
House of Blood honor guard in Jad's eight-unit

Paran:
lord of Oath Hold, maternal grandfather of Parannis and Sarein

Paranna:
of Oath Hold, Earl Sardon of Blood's second wife, mother to Parannis and Sarein

Parannis:
a Son of Blood and seventh child to the Earl of Blood; twin to Sarein and half brother to Kharalthor, Hatha, Huern, Liankhara, Sardonya, and Anvin; also half brother to Myrathis

Patrol, the:
corps that keeps the River's “peace of road and river”

Peta:
Aralorn Hill horse, belonging to Raven

Pha'Rho-l-Ynor:
Sea navigator lost four hundred years before; see also
Taierin

Pha'Rho-l-Ynor
, the:
Sea House ship lost with all hands, over four hundred years before

Plain of Ash:
mountain basin adjoining the Towers of Morning

Port Farewell:
major trading port and capital of Aralorn

Power-born:
Derai born with the old powers

Powers:
supernatural and magical powers of the Derai, once used to combat the Swarm of Darkness. They include: the ability to command objects and forces, both natural and physical; understanding the speech of beasts and birds; acute eyesight and hearing, including seeing in the dark and hearing outside normal human range; chameleon ability to blend into surrounding materials and elements;
dreaming; empathic spirit bond; farseeing and foreseeing; fire calling; illusion working; mindspeaking; mind- and spirit-walking; psychic shielding; prophecy; seeking; truthsaying; and weatherworking.

priestess-queens:
rulers of Jhaine
,
nine in number

Prince of Fire:
leader of the Sworn nation of Fire; see also
Khelor
and
Ravirien

Prince of Lightning:
leader of the Sworn nation of Lightning; see also
Ilkerineth

Prince of the Sun:
leader of the Sworn nation of the Sun; see also
Aranraith

Raher:
Emerian knight, trained at Normarch

Ralth:
House of Blood warrior

Raptor of Darkness:
major Swarm demon

Raven:
Southern Realms hedge knight

Ravirien:
prince of the Third Line of the Blood of Fire

Rayn:
Grayharbor shipping clerk

Red Keep:
principal stronghold of the House of Blood

Reith:
Sea House marine, in Nimor's escort

Rhaikir:
lieutenant in the Prince of Fire's personal guard

Rhanar:
House of Blood honor guard in Jad's eight-unit

BOOK: Daughter of Blood
6.87Mb size Format: txt, pdf, ePub
ads

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