Transhuman and Subhuman: Essays on Science Fiction and Awful Truth (15 page)

BOOK: Transhuman and Subhuman: Essays on Science Fiction and Awful Truth
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The ‘hard’ science fiction comes in such elements as extrapolating that technology will give a single future soldier the firepower of a modern platoon, or even a battalion; the use of armored exoskeletons to make each man a walking tank; or extrapolating how to perform a paratrooper drop from orbit.

Sociologically, the book postulates a social system something like that of ancient Rome, where men earned their citizenship by military service, which is perhaps the least wild of the speculations in the book, but is the one which engenders the most criticism.

And by ‘criticism’, I mean slander and hatred from the various craven and weak-minded critics who are stung too deeply by the book’s unapologetic message about civic responsibility. I do not think it necessary either to repeat or to answer their unserious criticisms. The selfish brats do not like being told they are selfish. It wounds their precious self-esteem.

The war, once again, is portrayed as somewhat sanitary, albeit, unlike the purely romantic books, there is death and self-sacrifice throughout; indeed, it is the main point of the book. This book is the best SF example of what I call the noble attitude with all its melancholy.

THE MOON IS A HARSH MISTRESS, also by Robert A Heinlein, retains much of the same atmosphere, but in this case it is a retelling of the American Revolution in Space. The attitude is inching, however, toward the ruthlessness which finds that the ends justify the means. The hardest SF speculation in the book is the use of nonexplosive payloads, that is, merely rocks, dropped from orbit onto targets, landing with the force of meteors.

THE FOREVER WAR by Joe Haldeman is more clearly in the ruthless territory, since the main point of the book is that relativistic effects will act like the sleep of Rip Van Winkle whenever the soldiers return from cruise to an increasingly older and stranger Earth. The sacrifice of the men is something imposed by the exigencies of a war which ultimately turns out to be pointless. Mr. Haldeman displays something of the anti-war attitude that was fashionable during the Vietnam war, where, for some reason never clear to me, the American string of uninterrupted victories convinced the American public that the weak, cruel and vile communist enemy was undefeatable, or, at least, undefeatable at a reasonable loss of blood and treasure. So, depending on how much of that spirit the reader sees in FOREVER WAR, one might arguably put this in the idealist territory.

More clearly in the idealist territory is Mr. Haldeman’s FOREVER PEACE, which contained perhaps the least believable resolution to a war tale I have ever read. The book itself is very well crafted—I mean no disrespect—but the philosophical speculation on which the final plot resolution hangs was poorly conceived. The speculative idea is that in the future soldiers will be linked nerve-to-wire into fighting groups that operate war machines by remote control, and that a side effect on the psychology of the soldiers is that, if exposed to this nerve-link for too long, they will develop so much empathy that war and violence will be impossible. As if all violence were merely caused by mere misunderstanding, and none by fear, greed, ambition, or honor. Obviously no one has performed the experiment and discovered this, but, seriously, most hatred between peoples in this world is between neighbors who understand each other very well indeed.

LORD OF LIGHT by Roger Zelazny and DUNE by Frank Herbert occupy the same territory as A PRINCESS OF MARS, except these authors come up with a reason why the soldiers of the future on far worlds do not use pistols and rifles, but instead have psychic powers, swords and knives, tridents, spears, lasguns and lightningbolts. The warfare here, despite the archaic or mythic flavor of the weapons, is an occasion of death and sorrow.

In case it is not clear, the reason why the sword is the preferred weapon of the Galactic Empire is that the easiest way for an author to summon up images of grandeur, either godlike or Oriental or barbaric, or images of chivalry, is to hearken to the past; and a sense of things both half-familiar and hauntingly romantic is most easily achieved by such archaisms.

That Paul Atreides is a prince as well as a Messiah, and that Sam is a god, give them a mythic stature that Juan Rico, Manuel Garcia O’Kelly-Davis, and William Mandella do not achieve. But the trade-off is that Rico and Mannie and Mandella are more human, more solid, and they bleed when you cut them.

ENDER’S GAME by Orson Scott Card is a tale which is only about the sorrows of war, where even the victors suffer from the sacrifices they make. It has spawned as many sequels as A PRINCESS OF MARS and GALACTIC PATROL, but in theme is the opposite. The original short story retains a considerable power to move the heart. It is the only book on the list I can put in the ‘Hopeful’ category, because its realism about the horror of war is absolute, but its hope in salvation even of souls bent, broken, and ruined by war is also absolute. It is not a pessimistic nor despairing book. The only other book I can think of which has this attitude toward war is not a science fiction book at all, but a fantasy, indeed, the fantasy: I see the same attitude in J.R.R. Tolkien’s trilogy.

As for books in the despairing category, stories that say that there is nothing worth fighting for, I tend not to read such things, but authors such as Kurt Vonnegut come to mind, and this category is more popular these days that it had been in times past.

The Glory Game
, or, The Bitterness of Broken Ideals
 

Is it better to be good or look good?

I have been rereading some of the novels of Keith Laumer, a sadly under-recognized master of the SF genre. As before, this is not a book review as much as a meditation prompted by revisiting a youthful pleasure. My bookshelf has all the same paperbacks I read when I was in school, in pristine condition, and placed in the same order. This bookshelf was first filled long ago enough that those authors were alive. None now are: Frederick Pohl, the last of the giants, passed away this month. Readers who wish to read reviews of modern books must patronize the journal of some man more prone to read modern novels.

In this case, the short novel involved is called
The Glory Game
by Keith Laumer, published in 1973. The novel is well crafted, concise, without a wasted scene or word, and therefore has the clearest and most trenchant point of any tale I have ever read that is actually a tale and not a tract. The novel is so concise that the twist ending would not exist were it not for the last line, nay, the last four words.

I regret that I must reveal those four words at the end to discuss them, so I would ask any reader to go out, buy and read the novel, and only then return here.

The characters are rough sketches, painted in broad, energetic strokes, as befits an adventure yarn. However, this is not an adventure yarn but a morality play. The fight scenes consist of two scuffles and one shoot out. The war which serves as the backdrop to the events is never fought. The meat of the drama is in the simple but winning formula of having the hero told to violate his principles and refusing.

The writing style is masculine, muscular, brief, and copies that same staccato brevity that Noir writers like Hammett and Chandler perfected.

The tone is pitch-perfect Noir at its darkest. Noir stories are not nihilist stories, albeit they are cantilevered over the abyss of nihilism and dangle their toes. The point (if it can be called that) of a nihilist story is that nothing is worth doing because all ideals are foolish and dead. The point of a Noir story is that the world holds out nothing worth doing, but the tarnished knight, no longer unstained white, carries out the hard demands of his high ideals despite all this. In Noir tales, the ideals are dead but were not foolish, and a man lives up to them out of a sense of melancholy respect for their memory. It is like saluting the flag of a sunken Atlantis.

As for the plot, all plot elements serve the point efficiently. Writers wishing to master the technique of a crisp, fast-paced, tense, curt, driving plot could do worse than studying this short novel and noting the cleanness of the story structure.

The Glory Game
is set in three acts:

In the prologue to the action, we meet Tancredi Dalton, Space Naval Commodore on the eve of what is perhaps a military exercise and perhaps something more. We meet his girlfriend Arianne the daughter of an influential Senator Kelvin on the Armed Services committee.

(I have no idea what prompted Laumer to select
Tancredi
as a name: It may refer to a leader of the First Crusade, the hero in tragic opera by Rossini, or to a main belt asteroid.)

During his last night of shore leave, the whole theme in miniature is played out. At a nightclub, Tancredi Dalton sees some servicemen being slighted by the waiters, who renege on a promise to give the men good seats for the floorshow after taking their bribe. Dalton stops a brewing brawl and intimidates the waiter into living up to his promise. The servicemen, not mollified, harass the waiters, trip the civilians and provoke a fight with the bouncers. Dalton again interferes, this time bringing his steely-eyed intimidation skills to bear on the servicemen, whom he orders back to barracks double-time.

Arianne is puzzled and appalled by Tan’s colorblindness to the political ramifications of his actions, since he alienated both the civilians by siding with servicemen, and then alienated the servicemen by siding with the civilians. Dalton asks why it is so difficult to understand his creed: one is supposed to do what is right without having any unrealistic ideas about the cost.

Then comes the setup: An alien race called the Hukk have been prying into Terran space, attacking colonies and committing raids; these fierce warriors are weaker militarily than the Terrans, but more aggressive. The fleet has been called upon to perform exercises near Hukk space, as a show of force, in a place dubious electronic intel says the Hukk Armada is gathered. Dalton is approached by the Softliners, who want to answer Hukk aggression by supine concessions, waving the olive branch; and then Dalton is approached by the Hardliners, who want a preemptive military strike without a declaration of war, followed by general massacre of the Hukk worlds.

In Act One, Senator Kelvin the Hardliner reveals to Dalton that Admiral Starbird has secret, sealed orders not to engage the Hukk even if fired upon, which means the destruction of the Terran fleet, which must be halted at all cost; Undersecretary Treech the Softliner reveals that another Commodore named Borgman has secret, sealed orders to relieve Admiral Starbird of his command before he opens his secret, sealed orders, and then Borgman will carry out the general massacre, which means a genocide of the Hukk civilians, which must be halted at all costs. Dalton is given a third set of secret, sealed orders allowing him to relieve Admiral Starbird of command
before
Commodore Borgman relieves Starbird of command, so that Dalton can prevent the massacre.

The Hardliners demand Dalton work for them, because he is the man who will be in the crucial position when the fleet sails. He says only, “I’ll think about it.” The Softliners, after trying to abduct him, likewise make that demand for the same reason. He gives them the same answer. “I’ll think about it.”

Hence, both sides demand his loyalty, albeit he has agreed to nothing. He tells them both he is working for no one but the Constitution, to whom he gave his oath. Neither side understands him.

Dalton, figuring the situation from the Hukk point of view, realizes that they, like their human counterparts, are playing the Glory Game. That is, they want the maximum advantage military force can bring with minimal losses on their side. The Glory Game is a practical and non-idealistic approach to military policy, an attempt to maximize gain (including terrain, but also face, reputation, honor) while minimizing loss (shame and life and treasure). It is
Realpolitik
.

He realizes from several clues that the logical option for the Hukk is to send their Grand Armada to Luna while the Earth fleet is out of position performing their meaningless exercises, because the Earth intelligence has been deceived as to the Hukk fleet location. Defying, (without technically disobeying), his orders, Dalton pulls his tiny contingent of the fleet back toward Earth at full flank speed, and convinces the Hukk Grand Admiral, by sheer poker bluff and hardcore stare, that the Hukk fleet is outgunned and outflanked and outnumbered. The Hukk Grand Admiral, impressed, believes the bluff and surrenders. The alien warships strike their colors and dump their guns.

The Hardliner Commodore Borgman radios ahead and orders Dalton to open fire on the helpless Hukk ships, and proceed with the massacre. Dalton, who gave his word of honor to the Hukk Grand Admiral, refuses. Dalton shows Borgman his secret sealed orders overriding the second set of secret sealed orders overriding the first set of secret sealed orders, so he is technically not disobeying a lawful command. So he alienates the Hardliners.

In Act Two, Dalton is showered with rewards by Treech and his powerfully-placed Softliner party, and given a promotion to Admiral, because he saved the Hukk from genocide. Dalton is asked to help promote a controversial treaty which will give the Hukk aid and weapons and a lollypop and a pat on the head and dismantle the Terran Fleet, in an act of suicidal mass stupidity that seemed utterly unrealistic when I read it as a child but which, rereading it as an adult, seemed if anything a trifle mild and understated. (Real politicians bent on preemptive surrender would do much, much worse.)

As before, his girlfriend Arianne urges him to play along with the powers that be, to pick a side and stick with it. However, when called upon to testify before Congress, Dalton cannot bring himself to speak out-and-out lies, nor will he sign on to the falsified after-action report, nor go along with the huge deception the Softliners are attempting to pull on the people.

In one glaringly anachronistic scene, a newsman actually asks him for the truth, the whole truth, and nothing but the truth, and reports it. That scene would be laugh out loud funny if someone tried to write it about newsmen of this day and age. Can you imagine a
newsman
actually being interested in the truth? It is like a whore being interested in chaste romance.

BOOK: Transhuman and Subhuman: Essays on Science Fiction and Awful Truth
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