Read The Book of Silence Online

Authors: Lawrence Watt-Evans

Tags: #fantasy, #sword and sorcery, #magic, #high fantasy, #alternate world

The Book of Silence (2 page)

BOOK: The Book of Silence
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In Dûsarra he had learned something of the King's history; the old man was apparently the one true high priest of the god of death, the chosen of The God Whose Name Is Not Spoken, just as Garth was the chosen of Bheleu. As such, the King could not die; he had lived through several ages and now desired nothing but the death that was denied him.

In pursuit of his own destruction, the Forgotten King had sent Garth on several errands. He sought to perform some great suicidal magic; from various clues, Garth had tentatively decided that the old man hoped to manifest the Death-God himself in the mortal world, so that the King might renounce the bargain made so long ago. The problem was that the proposed magic, whether Garth had correctly determined its nature or not, would involve many deaths, by the King's own admission. Garth did not care to contribute to unnecessary deaths and had therefore refused to aid the King further.

Then, though, the Sword of Bheleu had possessed him, and there was no power Garth could find that could free him from it, save the power of the strange old man. Of all the Lords of Dûs, the dark gods, only the god of death was more powerful than the god of destruction; thus only the chosen of the Final God, in his own right perhaps the most powerful wizard who had ever lived, could break the link between Bheleu and his chosen one.

To free himself, therefore, Garth had sworn to aid the Forgotten King. He had promised to fetch for him the final item needed to complete his magic, an object of great arcane power that he called the Book of Silence. Garth had sworn that oath knowing he had no intention of keeping it, and the suppressed knowledge that he was an oathbreaker, a being devoid of honor, in thought if not yet in deed, had gnawed upon him ever since.

As an injured man would probe at an open wound, fascinated by the pain, Garth found himself haunting the King's Inn and watching the Forgotten King for hours on end. The King had told him, when first he swore his oath, that he was free to roam, as long as he checked back every so often. The old man had not yet told him where the mysterious Book of Silence might be found; he said that he had left it somewhere, centuries ago, and was trying to recall where. When he did remember, Garth would be sent to retrieve it. Until the memory returned, Garth could do as he pleased.

There was nothing else, however, that he felt any need to do, and so he stayed in Skelleth, alternately wandering aimlessly through the streets and sitting silently somewhere, glowering at the village, as he now sat in the King's Inn and glowered at the quiet marketplace.

The Forgotten King was there as well, seated at his usual table. His presence there, at almost any time the tavern was open for business, was so reliable that he was thought of by the villagers not so much as a regular patron, but as a permanent fixture, like the dark wooden paneling of the walls or the heavy oaken tables. Day after day the old man sat alone, unmoving and silent, in the back corner beneath the stairs, wrapped in his ragged yellow mantle, his face hidden by his tattered cowl.

As he had a hundred times before, Garth turned away from the window and its view of the square and stared instead at the ancient human.

The King gave no sign that he was aware of the overman's scrutiny, but Garth had no doubt that he knew he was being watched.

Half a dozen more ordinary humans were in the tavern and they had all certainly noticed the overman's presence. Most had seen him turn away from the window as well. Overmen were unmistakable, and highly distinctive in Skelleth. Garth's size, quite aside from any other details, marked him as something different from the common run of humanity; he stood almost seven feet in height, but was so heavily muscled as to look almost squat. He dwarfed the chair he sat upon and seemed out of proportion with the entire taproom, though in truth he was of only average size among his own species. His eyes were large and red, the oversized irises bright blood-red, though his pupils were as round and black as any human's. Unlike human eyes, no white showed, only black pupil and red iris.

His hair was dead straight, dead black, coarse, and thick; it reached his shoulders and no farther, though he had never cut it. Sparse black fur covered his entire body, save his hands and feet and face. Where no hair or fur hid it, his skin was leathery brown hide, like that of no other species that ever existed and certainly unlike anything human.

His face was as beardless as a woman's; overmen grew no facial hair, and his body fur stopped well short of his chin. His cheeks were sunken by human standards, normal to his own kind. He had no nose, but two close-set slit nostrils. To human eyes, a healthy overman bore an unsettling resemblance to a human skull; the hollow cheeks, missing nose, great red eyes, high forehead, and hairless jaw all contributed.

Garth's hands, too, were unlike a human's. Rather than having a single thumb at one side, his hands had both the first and fifth fingers opposable, making possible acts of manipulation that humans had trouble even imagining.

It was hardly surprising that men and women feared overmen, as they feared anything that seemed monstrous and strange. Nor was it startling, therefore, that the other patrons of the King's Inn should glance occasionally in Garth's direction, wary of what he might do. Garth in particular, of all overmen, they feared; the possibility of a new berserk rage such as those brought on by the Sword of Bheleu was always at the back of the villagers' minds.

When he turned away from the window, therefore, to look across the taproom at the yellow-clad figure at the back table, what little conversation there had been faded and died. The townspeople watched, to be sure that the overman was not looking at any of them.

Garth rose, and even the rustling of clothes and the bumping of chairs ceased.

His gaze wandered for a moment from the old man to the great barrels of beer and ale along the western wall. His mug was empty; he picked it up, made his way through the tables and chairs, and drew himself afresh pint. The innkeeper, a plump, middle-aged man, stood nearby and silently accepted a coin with a polite nod.

Garth sipped off the top layer of foam, then let his gaze wander back toward the Forgotten King's table, where it settled once more on the silent old man. Without quite knowing why, he moved in that direction.

When he reached the table, he thumped his mug of ale down and seated himself across from the King, as he had done so very many times in the past three years.

“Greetings, O King,” he said.

The old man said nothing.

Garth looked him over, as he also often had done. He noted again that the old man's eyes were invisible, lost in the shadows of his ragged yellow hood. No one, as far as Garth knew, had ever seen the Forgotten King's eyes. A thin wisp of white beard trickled from his bony chin well down his yellow-wrapped breast. His hands lay motionless on the tabletop, things of bone and wrinkled skin more like those of a mummy than the hands of a living man. The scalloped tatters of his robe hid the rest of him from sight, so that little else could be said of his appearance with any assurance, save that he was thin and seemed tall for so aged a human, though still shorter than any grown overman.

Garth wondered, once again, why the old man wore rags and why they were always yellow. Garth had heard him referred to as the King in Yellow, so it was scarcely a temporary or recent habit, yet there seemed no reason for it. The old man had money, the overman knew, and power, yet he spent his days in this ancient inn and wore only tatters. When Garth had first sought eternal fame, the Wise Women of Ordunin had described the yellow rags to identify the Forgotten King.

Garth had long ago lost interest in the pursuit of undying glory that had originally brought him to the King; the price had been too high and the rewards, upon consideration, too intangible. He no longer had a single goal he was consciously pursuing. In fact, he did not know any more what he wanted from his life, though he was sure of certain elements. He wanted to go home. He wanted the respect of his fellows, and to be rid of the stigma he now bore of being known as subject to fits of madness. Beyond that, he was unsure.

He did know, however, that he wanted nothing from the old man, unless it was the spontaneous renunciation of his oath. The King's gifts and bargains always seemed to have unwanted strings attached; Garth's dealings with him had been full of unspoken words and hidden meanings.

Still, Garth found himself at this back-corner table more and more often.

It was, he told himself, a natural curiosity in the face of the old man's enigma that drew him, that and the lack of anything better to do. He was without family or friends and had no job to occupy his time; why should he not take an interest in such a mystery? He could speak to the old man without making bargains, without being sucked into his plotting and planning.

If the thought had ever occurred to Garth that he sought out the King because the old man, alone in all of Skelleth, had absolutely no fear of Garth or the Sword of Bheleu, he had dismissed the idea as absurd and irrelevant.

He gulped ale, then said, “Greetings, I said.”

The King moved a hand, as if to wave the overman away.

Garth was not willing to be turned aside that easily. He knew something of the King's background and had some idea of his immense power, but he was not frightened. Very little could frighten Garth; he would not allow himself such weaknesses as unnecessary fears. He shrugged at the old man's gesture and drank ale.

The King sat unmoving, watching with hidden eyes.

Garth finished the contents of his mug, motioned to the tavernkeeper for more, and stared back.

The King was old, Garth knew, older than anything else that lived in the world. He had survived for more than a thousand years at the very least, perhaps for several thousand. He had been in Skelleth since its founding three centuries earlier. He could not die in the natural way of things. It was hardly surprising that his behavior should be strange.

As Garth had pieced together the story, the King, in the dim and ancient past, had made a bargain with The God Whose Name Is Not Spoken, Death himself. The King had then been a monarch in more than name, the wizard-king of the long-lost and forgotten empire of Carcosa. He had sought immortality and agreed to serve as the Final God's high priest in exchange for eternal life. In time he had come to regret his bargain and had forsaken the god's service, only to find that he was unable to die. Blades could not cut him, blows could not harm him; the petrifying gaze of a basilisk had left him untouched. He still possessed knowledge and magical power far beyond anything known since the fall of Carcosa, but he had no call to use it, for it could not get him the one thing he wanted.

One great magic could attain his death, a mighty spell requiring both the Sword of Bheleu and the Book of Silence. He had the sword, but lacked the book. Garth had sworn to fetch the book in order to be free of the sword, but he did not intend to fulfill his vow.

As far as Garth was concerned, that put an end to the matter, save for one detail. He had not been called upon to carry out his promise; he was not yet truly forsworn. He was able to maintain a pretense of honor—a pretense he knew to be false—as long as the King did not demand that he fetch the book.

The King had not made that demand yet only because he had not recalled where, several centuries earlier, he had left the book. Garth hoped that the memory was lost forever; then he might never be forced to break his sworn word.

At the same time, though, he found himself wishing that the affair were over with, that the oath were broken and done, rather than still hanging over him.

He leaned back, his chair creaking a protest beneath his inhuman weight, and could not resist asking, “Have you remembered yet, O King?” His voice was expressionless, for overmen's emotions were displayed differently from humans'. The mixture of bitterness over his false oath and anticipation of its final ruination that had prompted the question was so well hidden that Garth was not really aware of it himself.

The King said nothing; his head moved very slightly, almost imperceptibly, to one side and then back.

“You must tell me where it is, old man, if you want me to fetch it.”

The King did not reply and moved not at all. Garth felt a surge of anger at this silence.

“Speak, old man,” he said.

No answer came. Garth's annoyance increased.

“Has your tongue shriveled in your head, then, O throneless King? Are you trying to imitate the corpses you resemble, since you cannot rightly join them? Have you now forsaken speech, the better to serve your foul black god?” He did not shout; his voice was flat and deadly, a dangerous sign among his kind.

The Forgotten King moved slightly, as if emitting a faint sigh, but still said nothing. Garth drew breath for another question, but was distracted by the arrival of the innkeeper with a fresh mug of ale. The overman snatched it from him, swallowed half its contents at a gulp, and then ordered, “Be off, man!”

The taverner risked a glance at Garth's baleful red eyes and inhuman face, then hurried away, wondering if it would be safe to cut the overman's next serving of ale with water. He knew the signs of Garth's anger; rudeness to underlings like himself was one such indication. He did not want to worry about dealing with an overman in a drunken fury—but an overman enraged at being cheated might be equally bad. He looked at Garth's mail-covered back and decided, at least for the moment, that his reputation for honest measure and good drink was worth preserving. He could only hope that the old man would calm the overman down.

Garth was in no mood to be calmed down. When the innkeeper had moved away, he asked, “Why do you not speak? Is it perhaps that I am unfit to address you, O King of an empire long since dust, monarch of a dying memory, lord of a realm unknown? Is the Prince of Ordunin, a lord of the overmen of the Northern Waste, suited only to serve your whims, but not to speak with you? Does the master of ashes and woe, wearing rags and tatters and dwelling in a single dim room of an ancient inn, not deign to answer the exiled killer, the disgraced berserker? Will the servant of Death not choose to acknowledge the pawn of destruction?” His voice was calm, as still as water pooled on black ice, and laden with far more threat than any shout as he said, “Answer me, old man.”

BOOK: The Book of Silence
6.19Mb size Format: txt, pdf, ePub
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