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Authors: Lawrence Watt-Evans

Tags: #fantasy, #sword and sorcery, #magic, #high fantasy, #alternate world

The Book of Silence (6 page)

BOOK: The Book of Silence
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The dragon seemed to be searching for something, looping back and forth across the mound and the meadow below, and Garth realized that it was unaware of his presence on its back.

It could feel nothing through its armor and thought that he, too, like Koros, had fallen.

He smiled, brushed aside a lock of black hair that had fallen into one eye, and drew his dagger. He had lost his sword in his leap, releasing it without conscious thought when he had to find a fingerhold, but his axe was slung across his back, and the dagger's sheath was secure on his belt. He set about prying at the scales on the back of the dragon's neck, wedging the point of the knife beneath their overlapped edges and working upward.

The scales tore loose and fell, tinkling down past the dragon's wings into space. To Garth's surprise, the monster did not react. He leaned forward to look at the spot of hide thus uncovered, as the wind of a high-speed turn lashed at him.

Beneath the scaly armor was a fine wire mesh, and beneath that, Garth could faintly make out a myriad of gears, chains, springs, and sprockets, ticking quietly.

He sat motionless for a moment, absorbing this discovery of the dragon's true nature. Quickly, he reached a decision; he could not kill this thing, obviously, and now he decided that he did not want to destroy it. He sat back and waited.

It was almost pleasant, crouching atop the broad metal back of the dragon as it swooped through the air. Garth had never flown before and found what little he could see from where he sat to be intriguing indeed. The wind was fresh and exhilarating when the monster was not in one of its sudden turns or dives, and the view was amazing.

He did not have to wait long; after a few more passes across the hillock and meadow the dragon looped back up across the riverbank, then soared gracefully down into the gaping mouth of a cave on the eastern shore, at the base of the hillock. It braked by cupping its wings forward.

Inside the opening, it folded its wings and settled neatly to the ground, landing with a heavy thud and a mild bump. Then, in a scant second, it froze into total immobility, losing completely its incredible semblance of life and becoming a mere metal construct.

Garth glanced up and about and saw that the entire inside of the mound was hollow. Nor was it a natural cave; stone arches braced the ceiling, and niches were occupied by flaring oil lamps. Three young men stood off to one side, well away from the dragon; they had not yet noticed its unwanted passenger.

The smoke that still streamed from the creature's nostrils suddenly thickened, and a loud hissing came from somewhere beneath the overman; then the smoke stopped entirely, leaving a thinning cloud to obscure the chamber's sooty upper reaches.

Garth leaned over the dragon's shoulder and watched as a door in its belly swung open, just barely visible to him beyond the curve of chest and foreleg. Three men crawled out, then two more, and finally two more still.

Garth lifted the axe off his back with his right hand, keeping his drawn dagger in his left, and vaulted down to the cave floor. He landed in front of the party of seven that had emerged from the dragon, with the other three humans to his right. The jump was longer than he had realized in the poor light, but he managed to catch himself and keep from sprawling, though it was not the dignified and dramatic entrance that he had hoped for.

The men froze, staring at him in astonishment. He stared back.

After a moment of stunned silence, Garth demanded, “So it was all a fraud?”

The faces of the men were blackened with some sort of gritty dust, but Garth thought he recognized one of them as a person he had seen in the village where he had eaten that morning. It was this man who answered. “No, no ... I mean, not originally. There was a real dragon once, really there was.”

“But he died,” another man said.

“We fed him poisoned sheep,” a third added. “It was really very simple. My grandfather told me all about it.”

“And you built a new one, so that no one would know it was dead. Why?”

The men looked at one another; it was plain to Garth that they were terrified of him, overawed by this huge inhuman warrior they faced, and none wanted to be the first to give an answer he might not like.


Why?
” Garth demanded again, brandishing his axe.

There was a sudden babble of response as they all decided simultaneously that not answering might be even more dangerous than speaking unpleasant truths. “To frighten off outsiders and keep away invaders,” one replied.

Garth lowered his weapons; everything was suddenly clear. Orgûl was a peaceful valley; any warriors it might once have had to defend it must have died fighting the dragon. Yet it was surrounded by avaricious warlords who would gladly turn it into a battlefield—the Baron of Sland, for example, would undoubtedly be delighted to have an undefended target for conquest that was not a part of the Kingdom of Eramma and thus not covered by the terms of his predecessor's surrender. While the dreaded dragon had lived, though, no one had dared to attack; the tales had kept potential invaders away, assuring them that the monster could destroy an army.

The Orgûlians had not meant to harm anyone, but merely to protect their homes. They had not slain Garth with their toy even when they had a chance. They could have burned him to death three times over, yet had not. He could not hold against them their desire to defend themselves and to frighten away a menace to their security.

It was impressive indeed, this device of theirs, and obviously a needed precaution; stories alone would not have staved off adventurers forever, but the sight of a dragon flying overhead, perhaps snorting fire and smoke, would deter all but a dedicated lunatic such as Garth.

He looked at the great machine and asked, “How does it work?”

The change in the human faces was dramatic as the tension suddenly dissipated. “Oh, it's most complex!” a young man, perhaps only a boy, exclaimed. “Come and see! There is a furnace for the smoke and flame, and one man works that, and there's one to each wing, while another serves to guide them. I control the tail, and Deg, here, controls the claws, and then there's a man in the neck. It's all most intricate, and all clockwork, all mechanical, machinery like no other. It takes all ten of us all day to wind it.”

Garth nodded in response to the youth's enthusiasm, and a tentative smile appeared here and there among the humans. “Who made it?” he asked, though he thought he knew the answer.

“Why, old Petter, the toymaker, did most of it, designing and building most of the machinery. The smith built the framework, and the tinker and three apprentices made the scales. Gerrith the jeweler made the eyes, and the whole village worked on it where we could. Every town in Orgûl helps in mining coal for the furnace now.

Another man interrupted, asking desperately, “You won't tell anyone, will you? It's all that keeps the Baron of Sland away!”

Garth's grin faded. “I should tell the old man who sent me here—but no, I need not do that; I can tell him, truthfully, that the dragon is dead. I will say nothing to any other, and I think that you need not worry about the old man; he speaks little and will keep silent about it.”

“That's all right, then,” someone said. Relief was evident on several coal-darkened faces.

“Would you like to see inside?” the young man asked.

Garth nodded. “Yes, I would. But I must not stay too long; my warbeast must be found and its injuries tended.”

“I don't think he's hurt much,” one of the dragon's crew volunteered.

A roar from the mouth of the cave confirmed his opinion; Koros had had little trouble in tracking down the dragon. It stalked silently into the chamber to greet its master.

Garth made it welcome, then remarked to the man who had last spoken, “
It
, not
he
; only the neuters ever grow large enough to be ridden.” He told the warbeast to behave, then followed the youth into the dragon's belly to study the workings of the great machine.

Chapter Five

Garth spent the night in a room at the Sword and Chalice, but the inn had no stable adequate to house Koros, so the warbeast stayed out on the plaza. There was little danger that anyone would try to steal it or any of Garth's belongings still on its back; the beast knew well who its master was, and would not accompany a stranger without Garth's orders, or permit anyone but the overman to disturb the supplies it guarded. No one in his right mind would argue with a warbeast. No one mad enough to try would survive the argument.

The overman arose late, a good hour after sunrise, and took his time in preparing for his departure. The afternoon, he knew, would be more than enough for him to find his way out of Orgûl; once he was in Eramma again he intended to travel by night, as he had done before.

When he had finished his packing, eaten a hearty breakfast, and made sure that Koros had been tended to, he swung himself into the saddle, ready to leave. Before Koros had taken more than a single step, however, he changed his mind and ordered the warbeast to turn west rather than northeast. He had no reason to hurry; no urgent tasks needed to be undertaken, no one eagerly awaited his return to Skelleth. It could do no harm if he lingered for a visit to the toymaker; after all, he had a purchase to make.

Koros had no objection; it strode silently down the western street and halted obediently at the door of the last shop.

The door was closed, and the curtains were drawn across the display windows; Garth saw no sign of the old man. He dismounted and rapped lightly, twice, on the wooden panels.

A muffled call answered him, and a moment later the toymaker emerged, blinking in the bright sunlight. He stared up at the overman.

“Oh, it's you,” he said with an uncertain smile.

“Greetings,” Garth said. “I hope I did not wake you.”

“What? Oh, no; I was just eating my breakfast. Hadn't had time to open the shop yet.” He blinked again and then said anxiously, “I heard about your fight with the dragon. I hope you didn't hurt it too much; I'm not sure whether I could fix any serious damage. It's mostly magic, you know, and magic is tricky stuff. I'm no wizard; I don't usually know how what I do works. I just build things and they work—or sometimes they don't. Did you do it much harm?”

“No,” Garth replied. “I pried a few scales from its back and I might have scratched the belly a little. I think that hurt my sword more than it hurt the dragon—or maybe the blade was dulled when I dropped it.” He had retrieved the weapon before returning to the village; it had not been bent, fortunately, but part of one edge, from the tip halfway to the hilt, had been ruined.

“What about yourself? Were you hurt?”

“No. My warbeast's tail was singed, I'm afraid, and it seems to have been bruised here and there.”

“Oh, I am sorry!” The man stared past the overman at the beast, his face radiating sympathy.

Garth decided that it was time he got to the point. “I came for the gull,” he said.

“Oh, of course!” the toymaker exclaimed. “Just a moment!” He vanished back into the shop, then emerged a few seconds later holding the metal bird. Garth accepted it, paid out the agreed-upon price of half a dozen silver coins, and placed it delicately on the saddle.

“You'll need the key,” the old man reminded him.

Garth turned back and held out his hand; the toymaker dropped the silver key onto his palm, and he closed both thumbs over it. “Thank you,” he said as he dropped it in his purse.

“Take good care of it,” the man said. “It's one of my finer pieces.”

“It is indeed,” Garth agreed, gazing at the gleaming clockwork gull. “But not your finest,” he added, with a nod to the west.

The toymaker smiled. “No, it's not my finest, but my very best is not for sale.” He watched as Garth seated himself in the saddle, the copper bird perched before him, and gave a command to his mount.

Koros turned and headed back through the village, its smooth, silent progress carrying it and its master quickly northward out of Orgûl.

That steady stride seemed effortless, and the warbeast could keep it up for hours on end, perhaps days on end; Garth was continually impressed by the creature's incredible power and stamina.

It took them the remainder of that day and the following night to reach the northern edge of the Barony of Sland, moving along the foothills east of the mountains that formed Eramma's western border. Garth made camp atop a ridge overlooking the desolate site of a moderately recent battle.

His brief stay in Orgûl had put him in a state of mild euphoria. He had not fought and slain a monster, but instead had found that his real task, that of freeing people from the menace that beset them, had been accomplished long before by the threatened people themselves. That was heartening; only rarely in his long life had he seen much evidence of human competence. Even among his own species, it often seemed that the average mortal had no more ambition or wit than a lower animal had. Too many people were willing to suffer under various forms of oppression, rather than make the effort necessary to improve their lot.

No one among the overmen of the Northern Waste had attempted to come south overland for any purpose during the three centuries of relative peace that had followed the Racial Wars; they had been told that the border with Eramma was guarded night and day by ferocious human warriors and they had believed it until Garth made the journey to Skelleth himself, for reasons of his own, and discovered the pitiful state of the human defenses.

No overman had troubled himself to explore other kingdoms until Garth, on an errand for the Forgotten King, ventured into Nekutta and learned that there were other overmen still in the world, living on the Yprian Coast. And no attempt had been made to establish trade until Garth began it.

Among humans, the people of Skelleth had tolerated an insane baron without serious complaint, ignoring his bizarre behavior and occasional arbitrary executions, until Garth murdered him. In the Nekuttan city of Dûsarra the populace had made no protest against the domination of the cults of the dark gods, nor had it tried to halt the kidnappings and human sacrifices of the more vicious cults.

In Orgûl, though, when heroes had failed to kill the dragon, ordinary farmers had managed to poison it, and common village craftsmen had built and maintained a replacement to ward off other predators, more human but no less vicious.

That fact cheered Garth considerably.

His own behavior pleased him as well. For the first time he had ventured out into human lands beyond Skelleth, accomplished as much of his purpose as he saw fit, and headed homeward without killing a single person.

He was, he had been told, the chosen avatar of Bheleu, doomed to symbolize the Fourteenth Age, the Age of Destruction. Heretofore it had seemed that he was destined to bring chaos and disaster wherever he went; he had led the sacking of Skelleth, been responsible for bringing the White Death to Dûsarra, been involved in the death of the wizard who had ruled Mormoreth and killed its population, and, he suspected, somehow contributed to the collapse of the Kingdom of Eramma.

On this particular journey, however, he had not destroyed anything, nor killed anything more important than goats, and those only for food for his mount.

This raised his spirits so much that even the battlefields and soldiers he passed on his way north did not dissipate his good cheer. He moved on past Sland and along the mountains until he came within sight of the towers of Ur-Dormulk, where he turned east and circled around the city. He had traveled this far by night, but from here on, the population was thin and the land inhospitable; the war would therefore not be much in evidence. Furthermore, beyond Ur-Dormulk, overmen were no longer totally unknown; the Yprian caravans had been crossing these lands occasionally for most of the past three years, and the people were accustomed to them. Householders would not attack Garth on sight simply because of his species.

He could, if he chose, travel by day and use the highway to Skelleth openly.

Switching his schedule all at once, however, was not particularly convenient; instead, he lengthened each leg of it, riding on into the morning until he was too weary to want to go farther, then sleeping on past sunset until he awoke naturally and fully rested. He did, however, follow the high road; the plains were still muddy from melted snow and spring rain.

He finally came within sight of Skelleth around noon, but he had been awake since midnight, so that as far as he was concerned it was late in the day and he was ready to rest. He had bought a goat for Koros the previous morning and eaten well himself, at a small farm he had passed, but he had had nothing since save for a handful of dried fruit and salted beef; his provisions were beginning to run low. He was tired and hungry and looking forward to cold ale and hot food at the King's Inn, followed by a soft bed in the house he had rebuilt for himself from the ruins at the edge of town.

The prospect of a good rest, and his lingering good mood, put a smile on his face. He glanced down at the clockwork gull he kept on the saddle before him; he had not cared to pack it away where it might be damaged by bumping against his other belongings. It gleamed golden in the thin, dreary light that seeped through the thick clouds overhead. The weather had been good throughout his trip, but he knew that could not last much longer; indeed, the sky looked very much as if there would be rain before nightfall.

When he glanced up from the metal bird, Garth noticed that something or someone stood outside the town wall, beside the highway he rode upon. His smile faded. The last time he had ridden up this highway someone had been waiting upon it, an overman named Thord; he had been posted there as part of an inept siege laid by Garth's chief wife Kyrith, and it had been that siege which had led to the sacking of Skelleth. Garth did not much care to be reminded of that.

He wondered whom or what he was seeing; the distance was such that he could not yet make the figure out. He hoped that, whatever it was, it was not the harbinger of more trouble.

The thing stood about the height of an overman, Garth judged, or perhaps an unusually tall human, but the shape seemed slightly wrong. He rode on.

When he had drawn somewhat nearer, he saw that it was, indeed, an overman, or something very much like one, but slumped forward, and with something projecting upward at the back of its neck.

Another of the warbeast's long strides allowed Garth to determine that the overman, if such it truly was, was hanging from a post or stake, apparently lifeless.

Garth was confused; he had no idea what this thing could signify, what overman could be there, or why. He did not like it. The figure was utterly lifeless, and Garth wondered whether perhaps it was an effigy of himself, put there by some enemy, a townsman, perhaps, who had never forgiven him his part in Skelleth's destruction.

The other possibility, that it was a real overman's corpse hung up as a warning of some kind, was much less appealing.

He rode closer and began to perceive details. Black hair hung down limply, hiding the face; the hands were pulled back, out of sight, presumably tied to the pole or to each other. The figure faced directly toward him. A blue tunic covered the torso, and brown leather riding breeches the legs, with mudspattered boots on its feet. There was a disturbing familiarity to it.

The possibility that it was just an effigy grew dimmer with each step and vanished long before he reached the corpse's side.

The sensation of familiarity increased, and with it Garth's concern. By the time he told Koros to stop, he was seriously worried, convinced that he had come upon the body of someone he knew well.

He dismounted, and as he turned toward the suspended corpse he realized for the first time that it was female. Overwomen were not as clearly differentiated from overmen as women were from men; there was no difference in height, and both sexes were equally flat-chested, though males tended to be broader at the shoulder and narrower at the hip. The primary sexual distinction was in the odor.

With the realization of the sex of the corpse, he was suddenly sure of its identity; he ran to it, hoping that he was wrong, and lifted the drooping head.

He had not been wrong. It was Kyrith. Her red eyes were open, blank, and staring, and her leathery brown skin was cold and clammy; Garth could have no doubt that she was dead.

He was so horrified, so caught by her dead gaze, that he did not at first consciously notice the marks on her forehead. Like all their people she had a broad, high forehead, the skin drawn tight across the bone; now her brow was caked with dried blood, and blood had congealed in rivulets down either side of her face.

When Garth was able to turn his eyes from hers, he saw the blood and followed the dried streams to their source.

There were cuts in her forehead, many of them, but not mere random slashes; Garth did not immediately see the pattern, for the blood had blurred it, and shock had dulled his wits. As he continued to stare, however, he made out the nature of the marks. On her right side was a horizontal curl, and a diagonal, and then a long downstroke-the rune for A. Next was the upward curve, hooked downstroke, and downward curve of GH, then another A, and finally the short upright and long double curve of a D—except that here the curve was broken and awkward, more like a series of short slashes. Runes were meant to be drawn with ink on paper, not cut into flesh.

AGHAD.

Garth knew that name well. Humans swore by it, sometimes, and used it in jesting reference to liars or unfaithful spouses, but Garth knew it to be no joke. It was the name of the god of hatred and treachery, and of a cult he had defied and defiled when he robbed their temple and slew their high priest in Dûsarra about three years before.

The cult had made a habit of casual and gruesome murders, and had sworn vengeance upon him, but he had long since dismissed it from his thoughts. He had believed the cultists to be limited to their own city, far to the west, and had considered their threats merely human boastfulness.

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